
3D Work
Favoring a combination of Blender, Photoshop, and Substance Painter, I build assets for games, environments for comic reference, and characters for animation. Stylized models with handpainted textures are my favorite, but I have used PBR workflows for more realistic models as well.
From the early stages of sketching concepts to texturing, rigging, and animating, I enjoy delving into all stages of the 3D production pipeline.
Eldritch Tome
Photoshop, Blender. Model, handpainted textures. Toon Shader in Eevee engine.

Half-Orc Adventurer
Photoshop, Blender. Concept, model, texture, rig, animation. Model includes handpainted textures, shapekeys for full facial controls, and a fully articulated rig.

Fitment! Furniture Models
Photoshop, Blender, Unity. Concept, model, textures, implementation.

Mech Models for VR Chat
Blender. Model, UV mapping

The Songbirds- Paired Daggers
Photoshop, Blender, Substance Painter. Model, textures.

Mobile Mimic Chest
Photoshop, Blender, Substance Painter. Concept, model, textures, rig, animation.

Red Room Full Interior Environment
Blender, Substance Painter. Concept interpretation, models, textures. Includes dynamic smoke and lighting effects and cloth simulation. See Youtube link for a flythrough video and concept brief.

Haunted Churchyard Low Poly Assets

Miscellaneous Models and WIPs
